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Uncommon Races

The uncommon races have all managed to forge their own space in Avensuna. They have not been around for as long as the major races and so are not as widespread. But they have created their own cities that stand apart from the major races. In those places they can pursue the kind societies that best fit their values.

Gnomes speak as if they can’t get the thoughts out of their heads fast enough. Many gnomes are skilled, alchemists, tinkers, and inventors. 

Stat Bonus: 

+2 Intelligence

Origin Town: 

Nevoldo, or Voldhor

Half-Elves throw themselves into the thick of society, putting their social skills and acumen to great use in diplomatic or academic roles throughout the realm. 

Stat Bonus: 

+1 Any Ability, +1 Other Ability

Origin Town: 

Isperia, or Crownworth

Half-orcs feel emotion powerfully. Rage makes their bodies burn. An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily.

Stat Bonus: 

+2 Strength

Origin Town: 

Gruungrad, or Crownworth

Halflings are an affable and cheerful people.  They are concerned with basic needs and simple pleasures. They love discovering new things, even simple things. 

Stat Bonus: 

+2 Dexterity

Origin Town: 

Farris, or Elerya

Tieflings know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend.

Stat Bonus: 

+2 Charisma

Origin Town: 

Mordai, or Voldhor

Tritons see themselves as caretakers of the sea. Tritons can come across as haughty and arrogant. Despite their off-putting manners, tritons are benevolent creatures at heart

Stat Bonus: 

+1 Strength, +1 Constitution

Origin Town: 

Zoroshi, or Shurrann