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Tiefling

Traits

  • Ability Score Increases: +1 Charisma
  • Size: Tieflings are about the same size and build as humans. Your size is Medium.
  • Speed: Your base walking speed is 30 feet.
  • Languages: You can speak, read, and write Common and Infernal.
  • Origin Town: Mordai, or Shurrann

Darkvision: Thanks to your Infernal heritage, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Hellish Resistance: You have Resistance to fire damage.

Infernal Legacy: You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a Long Rest. Charisma is your Spellcasting ability for these Spells.

Physical Appearance

Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red, purple, blue, and green. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, green, or purple.

General Personality

Tieflings know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a tiefling’s companions demonstrate that they trust him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.

Origin Town:

Mordai

Tieflings are presumed to be the first inhabitants of Mordai. No one had ever heard of Mordai until the first tieflings had arrived in Avensuna. Tiefling spies and merchants would travel throughout the land, but they kept the truths of Mordai close to their chest. It is said that there are grave consequences for anyone from Mordai who talks about the town openly. It is plain to see however that Tieflings make up the majority of people from Mordai.

Bonuses:

Ability Scores: +2 points between, Dexterity, Constitution, Intelligence, and Charisma

Skills: Proficiency in the Stealth, Sleight of Hand, or Deception skill.

Superior Darkvision: Your darkvision has a radius of 120 feet.

Gift of the Shadows: When you make a Deception or Stealth check, you can roll 1d4, and add the number rolled to the ability check.

Shurrann

Tieflings are refugees to Avensuna that were brought here by fiendish benefactors, and landed near Shurrann. The tieflings that wanted to continue correspondence with these beings left to establish Mordai, but the ones who wanted to stop joined Shurrann as a caste of artisans. Tieflings are known to bring a unique perspective to things, and coming from another world brought their own unique skills and techniques. The Dragonborn of Shurran appreciated this new influx of skills.

Bonuses:

Ability Scores: +2 points between Strength, Constitution, Wisdom, and Charisma

Skills: Proficiency in the Intimidation, Performance, or Religion skill.

Heat Acclimation: You have advantage on saving throws against effects that deal fire damage. You resist the environmental effects of extreme heat.

Shifting Sands: You know the Move Earth cantrip.