- Ability Score Increases: +1 Strength, +1 Constitution
- Size: Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.
- Speed: Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
- Languages: You can speak, read, and write Common and Primordial.
Origin Town: Zoroshi, or Shurrann
Control Air and Water: A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water* with it. Once you cast a spell with this trait, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Emissary of the Sea: Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
Amphibious: You can breathe air and water.
Guardian of the Depths: Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Tritons are humanoids of the sea and it is evident across their body. Their arms and legs typically have fins to some extent, and their hands and feet are webbed. Tritons are typically a bit smaller than humans, averaging about five feet tall and weighing around 120 pounds. Triton skin is smooth and hairless and ranges anywhere from a deep blue to a bright green. Tritons can grow hair on their head, though a significant portion of them elect to keep it shaved to ease swimming. They avoid wearing too much loose jewelry or accessories as they can be easily lost while swimming. But Tritons love to adorn their armor and clothing with items and materials from the sea, showing off their pride for their true home.
Tritons can come across as haughty and arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference. This attitude might grate on others, but it arises from a seed of truth. Few know of the tritons’ great victories over dreadful undersea threats. The tritons make little allowance for such ignorance and are delighted to expound upon the great debt others owe them.
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others. Tritons readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Tritons encountering other creatures for the first time can underestimate them, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
The tritons landed on the island before any other race had the capability of extensive travel by sea. With uncontested land and the natural defense of the sea the tritons were able to develop their settlement in peace. The tritons are a people of the sea, and their town reflected that. They spent a large amount of the efforts into building better and faster ships. This primed them to be of great use to other towns across the land. The tritons on Zoroshi became the fastest method of travel for people and cargo. It’s something that will probably never be surpassed.
Ability Scores: +1 Strength, Dexterity, or Constitution
Skills: Proficiency in the Athletics, Acrobatics, or Persuation skill.
Maritime Equipment Training: You are proficient with spears, tridents, nets, water vehicles, and one tool, choosing from carpenter, cartographer, navigator, weaver, or woodcutter’s tools (your choice).
Swimmer: Your swimming speed is equal to your walking speed, and you have no difficulty swimming in rough waters.
Shurrann is the most common destination for trade ships leaving Zoroshi. Over time tritons have slowly settled into Shurrann and it has become a second home for them. Many inhabitants in Shurrann never leave the city due to the harsh desert. Trition merchants are their connection to goods and information from the outside world. Many tritons sympathize with the plight of the kobolds in Shurrann, but most are happy to just continue profiting off the trade with the dragonborn.
Ability Scores: +1 Strength, Charisma, or Dexterity
Skills: Proficiency in the Intimidation, Performance, or Religion skill.
Heat Acclimation: You have advantage on saving throws against effects that deal fire damage. You resist the environmental effects of extreme heat.
Shifting Sands: You know the Move Earth cantrip.