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Genasi

Traits

  • Ability Score Increases: +1 Constitution
  • Size: Genasi are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
  • Speed: Your base walking speed is 30.
  • Languages: You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
  • Origin Town: Shurrann

Earth Walk: You can move across difficult terrain made of earth or stone without expending extra movement.

Merge with Stone: You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Physical Appearance

Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.

General Personality

Earth Genasi are defined by their patience. They have always relied on waiting, listening, and reacting. They tend to avoid rash decisions, pausing long enough to consider their options before taking action. This makes them well suited to uphold all traditions and manners from older generations. Genasi are proud of their affinity for the earth around them, and love the opportunity to show to others their connection and place in the world.

Origin Town:

Shurrann

An old emperor of Shurrann got their hands on a genie, and was given a whole population of Earth Genasi. These Earth Genasi ended up becoming a huge part of Shurrann. The Dragonborn held a lot of respect for the Genasi’s primal connection, and the Genasi had a lot of respect for the Dragonborn’s history and traditions. Genasi moved into all of the various temples in Shurrann, and started to become the keepers of religious ceremonies. 

Bonuses:

Ability Scores: +2 points between Strength, Constitution, Wisdom, and Charisma

Skills: Proficiency in the Intimidation, Performance, or Religion skill.

Heat Acclimation: You have advantage on saving throws against effects that deal fire damage. You resist the environmental effects of extreme heat.

Shifting Sands: You know the Move Earth cantrip.