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Farris

The Countryside Town

Giggles and laughter fill your ear as you walk in. You see people smiling everywhere, and the conversations are animated and lively. You smell the baked goods that come from a nearby bakery, and surely they must be delicious. As you walk along you see a poet reciting his lines, a theatre troupe putting on a performance, and a painter eyeing his subject. The atmosphere is just energetic.

Farris is a town where people are free to express themselves in any way. It’s a town that is just filled at the seams with artists. Maybe it’s the countryside air, or just the jovial nature of halflings that put everyone at ease, but Farris has always been a place where people are able to cultivate their art and expression. People are often lackadaisical, maybe to a fault. It is rare to see two people in a confrontation. The pleasant atmosphere keeps everyone amicable, though some might prefer the word flippant.

Traits

Main Race: Halfling

Other Races: Dwarf, Human, Tabaxi

Government Type: Elected City Council

City Environment: Hills

Alignment: Chaotic

Best Stats: Dexterity, Charisma, Wisdom

Common Classes: Bard, Ranger, Rogue, Druid

History

Farris is a town founded by halflings. They found a nice shady spot between the hills and decided to plop themselves down. Halflings have always been an easy going lot, and that carried over to the mood of their settlement. Life in the countryside was safe and easy, and farms provided very bountiful yields. With so much spare time and no militaristic ambitions the halflings of Farris devoted themselves to their hobbies, which ended up being art. Dozens of halfling poets, bards, actors, and artists over the centuries have originated from Farris. The town became renowned for their artistry and kept attracting talent from all over Avensuna.

Voldhor is not too far from Farris, and not all dwarves wanted to push their skills in the practical, functional fields of smithing. A sizeable amount of dwarves wanted to be creative. They wanted to find themselves, and then look outward. Not every dwarf is meant to stay inside a mountain forever. With the constant immigration over time, a sizable dwarven population grew in Farris.

Tabaxi fit right into the atmosphere of Farris. They are prone to wanderlust and your friends and family in Farris won’t think ill of you for wanting to follow your dreams and desires. Tabaxi travel all over the region, informing the people they meet along the way about the amazing artists from their home. Tabaxi are likely to learn of different stories and legends from other races, and when they return to Farris those stories and legends get repeated. In that way Tabaxi contribute to the lifeblood of the art community, always bringing in more inspiration for the inhabitants of Farris.

Farris is close to Crownworth. Not all humans fit into the rigid structure of Crownworth, and Farris offers a great alternative. There they can express themselves without worrying about falling in line. And that freedom is only a couple days away. The capability of humans to adapt into any environment has always proven true. 

Origin Town Bonuses

Ability Scores: +1 Dexterity, Charisma, or Wisdom

Skills: Proficiency in the Persuasion, Performance, or Deception skill. 

Language: Halfling

Artisan’s Expertise: You gain proficiency with one set of artisan’s tools of your choice. Your proficiency bonus is doubled for any ability check you make that chosen proficiency.

Actor: You have an advantage on Deception and Performance checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Insight check contested by your Deception check allows a listener to determine that the effect is faked.