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  • Ability Score Increases: +2 Dexterity
  • Size: Tabaxi are taller on average than humans, and relatively slender. Your size is Medium. 
  • Speed: Your base walking speed is 30 feet.
  • Languages: You can speak, read, and write Common and one other language of your choice.
  • Origin Town: Farris

Darkvision: You have a cat’s keen senses especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray.

Feline Agility: your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Cat’s Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent: You have proficiency in the Perception and Stealth skills.

Physical Appearance

Tabaxi are taller than most humans at six to seven feet. Their bodies are slender and covered in spotted or striped fur. Tabaxi fur color ranges from light yellow to brownish red. Their fur can resemble any number of common felines. Most tabaxi have fur like a leopard, but it is not rare to see them sporting the even color of a lion, or the stripes of a tiger. Most tabaxi have pretty short fur, but lengths can vary and some male tabaxi can even grow out manes. Like most felines, Tabaxi have long tails and retractable claws. Tabaxi eyes are slit-pupilled and usually green or yellow. They have whiskers on their face that help enhance their senses.

General Personality

Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over. Instead, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they mull over the stories and rumors they collected like a miser counting coins. Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient relics, magical items, and other rare objects. Aside from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use.

Origin Town:


Tabaxi fit right into the atmosphere of Farris. They are prone to wanderlust and your friends and family in Farris won’t think ill of you for wanting to follow your dreams and desires. Tabaxi travel all over the region, informing the people they meet along the way about the amazing artists from their home. Tabaxi are likely to learn of different stories and legends from other races, and when they return to Farris those stories and legends get repeated. In that way Tabaxi contribute to the lifeblood of the art community, always bringing in more inspiration for the inhabitants of Farris.


Ability Scores: +1 Dexterity, Charisma, or Wisdom

Skills: Proficiency in the Persuasion, Performance, or Deception skill. 

Language: Halfling

Artisan’s Expertise: You gain proficiency with one set of artisan’s tools of your choice. Your proficiency bonus is doubled for any ability check you make that chosen proficiency.

Actor: You have an advantage on Deception and Performance checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Insight check contested by your Deception check allows a listener to determine that the effect is faked.