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Firbolg

Traits

  • Ability Score Increases: +1 Wisdom
  • Size: Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium
  • Speed: Your base walking speed is 30 feet. 
  • Languages: You can speak, read, and write Common, Elvish, and Giant.
  • Origin Town: Elerya

Firbolg Magic: You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

Hidden Step: As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speech of Beast and Leaf: You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Physical Appearance

Firbolgs resemble gigantic humans. Firbolgs are typically over 10 feet tall, averaging a height of about 10.5 feet. Male firbolgs weigh about 650 pounds and female firbolgs about 500 pounds. Their thick, tough skin is generally white, blueish, or gray. Their hair, though it comes in many colors, is usually either red, brown, or blond. The males typically sport great, thick beards. Firbolgs like to live in harmony with nature, and that sentiment is carried out in their very rugged appearance. Even the clothes that firbolgs generally wear are more functional than stylish, though it is not uncommon to see firbolgs decorating their hair with flowers. The majority of firbolgs have found a staff or stick from the forest in which they reside.

General Personality

Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the heart of the world and monuments to the durability of life. In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the wood survive until springtime. In a firbolg’s eyes, there is no greater fault than greed.

The firbolgs believe that the world remains healthiest when each creature takes only what it needs. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short? Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells, typically those used to mask their presence, and many go on to master nature magic.

Origin Town:

Elerya

It is said that the first firbolgs just came walking out from the trees straight into Elerya. They came baring gifts of fruits and herbs for the inhabitants of Elerya. It is not known where they came from before then. Firbolgs have always been welcome, though they are a mysterious race. They tend to keep to themselves within the town, focusing more on caring for the forest. Firbolgs have always felt a huge connection to druid magic, and most powerful druids are firbolgs.

Bonuses:

Ability Scores: +2 points between Strength, Dexterity, Constitution, and Wisdom

Skills: Proficiency in the Animal Handling, Medicine, or Survival skill.

One with Nature: You are proficient in the Nature skill.

Mark of the Wild: You know the Druidcraft cantrip.