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Goliath

Traits

  • Ability Score Increases: +1 Strength
  • Size: Goliaths stand between 7 to 8 feet tall and weigh between 280 to 340 pounds. But you have a medium size.
  • Speed: 30 feet is your base walking speed.
  • Languages: You can speak, write and read common and Giant.
  • Origin Town: Crownworth

Natural Athlete: You have proficiency in Athletics.

Stone’s Endurance: When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born: You’re acclimated to high altitude and cold climates.

Physical Appearance

Goliaths are massive. Goliaths have noticeably bony or prominent supraorbital ridges above their eyes. Goliath eyes are often a bright blue or green and sometimes glowed a little. Goliath skin is often gray or brown and extremely tough (often compared to stone). One of the most distinctive features of the goliath is the darker (often vertically symmetrical) patches of skin that cover their entire bodies. Goliaths believe that these markings somehow explain or control their fate or destiny. For this reason, goliaths never tattoo themselves as this could affect their future. Goliath skin is littered with bony growths called “lithoderms”. These growths are roughly the size of a coin and appear like studded pebbles on their arms, shoulders, torso or head.

General Personality

Goliaths place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their skills. This dedication to competition has a dark side. Goliaths are ferocious competitors, but above all else they are driven to outdo their past efforts. If a goliath slays a dragon, he or she might seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments. 

In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk have ever meet an elderly goliath, and even those goliaths who have left their people grapple with the urge to give up their lives as their physical skills decay.

Origin Town:

Crownworth

Goliaths were an isolated culture that rested in the mountains near Crownworth. They remained undiscovered for a long time, but when humans from Crownworth came across them, they were persuaded to join the Crownworth war effort against the orcs. Nowadays a lot of Goliath remain in the mountains and stay distrustful of the Crownworth state, but some have fully integrated themselves into Crownworth society.

Bonuses:

Ability Scores: +2 points between  Strength, Constitution, Wisdom, and Charisma

Skills: Proficiency in the Deception, Insight, or Persuasion skill.

Politics Connoisseur: Whenever you make an Intelligence (History) check related to politics, government, or law of any well known towns, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Diplomat: If you spend 1 minute talking to someone who can understand what you say, you can make a Persuasion check contested by the creature’s Insight check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.