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Kenku

Traits

  • Ability Score Increases: +2 Dex
  • Size: Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium.
  • Speed: Your base walking speed is 30 feet.
  • Languages: You can read and write Common and Auran, but you can speak only by using your Mimicry trait.
  • Origin Town: Elerya

Expert Forgery: You can duplicate other creatures’ handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

Kenku Training: You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.

Mimicry: You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Physical Appearance

Although they evolved from avians, kenkus have no wings or capacity for flight. Instead, they have arms in place of wings and bird-like talons for hands and feet. They retain bird-like features, however, with black and beady eyes and a long dark-hued beak. Head and torso are covered with soft feathers, a dark russet-brown color, while their scrawny limbs are bare and scaled like a bird’s. They most resemble ravens. Kenkus tend to be slightly smaller than the average human, standing at around 5 feet. Because they have partially hollow bones, they are lighter than most creatures their height, averaging only 75 pounds. They are therefore not as strong, but they are more agile and dexterous. They typically wore nondescript brown robes, under which they concealed tools and weaponry.

General Personality

Although unable to speak in, their own voices, kenku can perfectly mimic any sound they hear, from a halfling’s voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard. Most kenku use a combination of overheard phrases and sound effects to convey their ideas and thoughts. By the same token, kenku have no ability to invent new ideas or create new things. 

Although kenku can’t create new things, they have a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. 

Origin Town:

Elerya

The kenku are a mysterious race. They are cursed and lack the ability to create anything. The circumstances of this curse are not well known. Out of all the populations in Elerya, they are the most isolationist. Halflings and elves together make up the bulk of the population inside the town, and firbolgs and elves together trek through the forest, protecting it. The kenku on the other hand stay in the shadows. They do not participate much with other races. Why they stick around Elerya is not clear. Perhaps it is out of necessity and not desire?

Bonuses:

Ability Scores: +1 Dexterity, Wisdom, or Constitution

Skills: Proficiency in the Animal Handling, Medicine, or Survival skill. 

Language: Elvish

One with Nature: You are proficient in the Nature skill.

Mark of the Wild: You know the Druidcraft cantrip.